A new bag
The bag has tabs, marks on new things, a panel that stays put, Use on… and Drop. The first time you open it, it shows you round.
Carry to sell
Materials now stack in small piles: 10 of the small things, 5 of the big ones, and one per slot for food and gear.
At the Market Hall you list what you’re carrying. Things you buy, listings you cancel and the money from each sale wait for you in the new Collect box, and a log keeps your last 30 sales.
The wardrobe
The camera closes in on you while you choose a new look, with your gear off so you can see it, and a Turn button.
Finding your way
- A quest marker that’s off the screen gets an arrow at the edge saying how far it is.
- The minimap says how far, too.
- When you run out of quests, a card tells you what to do next.
Little things
- Every page in a window has a ‹ Back that stays put, and the ✕ never scrolls away.
- The forest floor blends into the grass.
- Embers drift on the loading screen.
- A sale made while the server was restarting still counts as paid.